How artificial greens hold chip shots
On a well built system, ball behavior is driven by surface construction, infill depth, targeted padding in landing zones, fringe height, and overall green speed. Dial these in and chips land, check, and release in a tight, repeatable window.
- Surface construction: Dense, texturized putting turf creates consistent initial grab on landing.
- Infill tuning: Top dressing with the right amount of silica sand controls speed and friction.
- Landing zone pad: A thin shock pad under select areas increases energy absorption for softer landings.
- Fringe height: Taller, denser fringe slows the ball if you choose to land short and release onto the green.
- Green speed: A balanced Stimp target keeps chips from releasing too far.
Recommended build specs for reliable check and release
Putting surface
- Choose a texturized nylon or tight monofilament putting turf with a low pile for trueness and predictable first bounce.
- Install with even tension and clean seams to prevent hot spots that change bounce.
Infill tuning
- Use clean, dry silica sand top dressing. Start conservative, then add infill in light passes while brushing.
- Typical putting turf takes roughly 1.0 to 2.5 pounds per square foot. Follow the turf specification and tune for your target speed.
- Brush against and with the grain to stand fibers and lock in a uniform surface.
Targeted landing zone pad
- Add a thin shock pad only where chips land most often, such as 3 to 8 feet inside the green edge facing your primary chipping stations.
- Pad thickness in the 5 to 10 millimeter range softens landings without feeling spongy when putting.
Fringe height and density
- Install a taller, denser fringe around the green to create a forgiving landing strip for bump-and-check shots.
- Blend fringe infill so the ball does not snag yet still decelerates predictably.
Green speed
- Target a Stimp in the 9 to 11 range for balanced putting and chipping performance.
- Faster speeds reduce friction and increase rollout. If you want more check, tune speed down slightly with brushing and modest infill adjustments.
Cup placement
- Place cups a few feet beyond common landing zones to allow for natural check and release into the hole.
- Avoid steep slopes immediately after landing areas to keep first bounce predictable.
Base preparation
- Build a stable, well compacted aggregate base with a smooth final layer to support uniform bounce.
- Ensure positive drainage so performance holds up after rain.
How to chip to an artificial green
- Pick a landing spot: Aim for the first few feet of green or the fringe, then let the ball release toward the pin.
- Use a urethane cover ball: Premium covers create more grab on landing and a controlled release.
- Keep grooves clean: Clean, sharp grooves improve contact and consistency.
- Match loft to the shot: Use more loft for tight pins, less loft for longer release.
Test and dial in your release
- Chip 10 to 15 balls from your common distances and record average rollout.
- If release is long, brush fibers up and add a light pass of sand to stabilize. If release is short, brush fibers down and confirm infill is evenly distributed.
- Where you want extra check, add a targeted pad strip under the landing zone and retest.
Mistakes to avoid
- Building an ultra fast surface when you want chips to hold.
- Skipping fringe or placing cups directly behind landing zones.
- Uneven infill that creates hot and dead spots.
- Ignoring drainage and base smoothness.
Care tips for consistent performance
- Brush high traffic lanes weekly to keep fibers upright.
- Top dress lightly as needed to maintain speed and stability.
- Rinse debris and dust that reduce friction control.
- Inspect seams and edges, fix early to keep bounce uniform.
When to add pad
- Smaller greens where you chip from short distances and want quick check.
- Areas facing your main chipping station that take most landings.
- Installations tuned to slower Stimp speeds for short-game practice.
Performance you can expect
On a tuned build, typical chips land softly, check on the first bounce, then roll a short, predictable distance that matches your chosen speed. Expect repeatable release that rewards a consistent strike.

